A note from the author: This book was inspired by some of the mobile Gacha-type games that I like to occasionally play, where you need to collect and upgrade "Heroes" that come from random drawings or through summoning them; in this case, the random Heroes are monsters and traps that the Dungeon Core can use in his dungeon!
𝐈𝐧 𝐚 𝐰𝐨𝐫𝐥𝐝 𝐝𝐢𝐜𝐭𝐚𝐭𝐞𝐝 𝐛𝐲 𝐩𝐫𝐨𝐛𝐚𝐛𝐢𝐥𝐢𝐭𝐢𝐞𝐬, 𝐂𝐥𝐚𝐲 𝐰𝐚𝐬 𝐚𝐧 𝐚𝐧𝐨𝐦𝐚𝐥𝐲…
Thousands of Heroes protect the land, defending against the periodic incursions by gigantic monsters known as World Threats. This was the way it had always been and Clay Shuntwise was perfectly fine with that. Running deliveries for his family’s shop in the sleepy town of Renton, the young teenager barely even thought about Heroes and their role in keeping the world safe.
That was, at least, until the world came crashing down on him.
Reborn into the brand-new and unfamiliar form of a Dungeon Core, Clay struggles through learning more about Heroes and the dungeons they delve through to get stronger. According to the guide that was trying to help him understand his new life, however, because he was a former Hero, Clay should already know most of what he needed to succeed; all of the finer parts regarding the relationship between Heroes and dungeons, including information about probabilities and drop rates, should be common knowledge.
The problem? Despite wishing that he had been that lucky in his past life, Clay had never been a Hero…but now he might be forced to become one, though not quite in the way he ever expected.
𝑇ℎ𝑖𝑠 𝑏𝑜𝑜𝑘 𝑐𝑜𝑛𝑡𝑎𝑖𝑛𝑠 𝐷𝑢𝑛𝑔𝑒𝑜𝑛 𝐶𝑜𝑟𝑒, 𝐿𝑖𝑡𝑅𝑃𝐺, 𝑎𝑛𝑑 𝐺𝑎𝑚𝑒𝐿𝑖𝑡 𝑒𝑙𝑒𝑚𝑒𝑛𝑡𝑠 𝑖𝑛𝑐𝑙𝑢𝑑𝑖𝑛𝑔 𝑑𝑢𝑛𝑔𝑒𝑜𝑛 𝑐𝑜𝑛𝑠𝑡𝑟𝑢𝑐𝑡𝑖𝑜𝑛 𝑎𝑛𝑑 𝑑𝑒𝑓𝑒𝑛𝑠𝑒, 𝑚𝑜𝑛𝑠𝑡𝑒𝑟 𝑠𝑢𝑚𝑚𝑜𝑛𝑖𝑛𝑔, 𝑐ℎ𝑎𝑟𝑎𝑐𝑡𝑒𝑟 𝑝𝑟𝑜𝑔𝑟𝑒𝑠𝑠𝑖𝑜𝑛, 𝑎𝑛𝑑 𝑎 𝑔𝑎𝑚𝑒-𝑙𝑖𝑘𝑒 𝑖𝑛𝑡𝑒𝑟𝑓𝑎𝑐𝑒. 𝐼𝑛 𝑎𝑑𝑑𝑖𝑡𝑖𝑜𝑛, 𝑚𝑎𝑛𝑦 𝑜𝑓 𝑡ℎ𝑒 𝑝𝑟𝑜𝑏𝑎𝑏𝑖𝑙𝑖𝑡𝑖𝑒𝑠 𝑡ℎ𝑒 𝑤𝑜𝑟𝑙𝑑 𝑖𝑠 𝑏𝑎𝑠𝑒𝑑 𝑢𝑝𝑜𝑛 𝑎𝑟𝑒 𝑠𝑖𝑚𝑖𝑙𝑎𝑟 𝑡𝑜 𝐺𝑎𝑐ℎ𝑎-𝑡𝑦𝑝𝑒 𝑚𝑒𝑐ℎ𝑎𝑛𝑖𝑐𝑠. 𝐶𝑜𝑛𝑡𝑎𝑖𝑛𝑠 𝑛𝑜 𝑝𝑟𝑜𝑓𝑎𝑛𝑖𝑡𝑦, ℎ𝑎𝑟𝑒𝑚𝑠, 𝑜𝑟 𝑒𝑥𝑝𝑙𝑖𝑐𝑖𝑡 𝑠𝑒𝑥𝑢𝑎𝑙 𝑐𝑜𝑛𝑡𝑒𝑛𝑡.